Windows
Native Windows EXE package. Built and smoke-tested from this workspace.
Desktop character selector
The Windows build is ready from this machine. The macOS build path is native `.app` packaging, and the iOS package is an Xcode project you can sign into a real `.ipa`. The phone web app now uses direct Stable Diffusion 1.5 with WebGPU first and a bundled WASM fallback. It does not use a bridge, remote generator, or this computer's hardware.
Native Windows EXE package. Built and smoke-tested from this workspace.
Native `.app` spec and build script. Build this on a Mac to produce `AnimeCharacterMaker-mac.zip`.
Phone-focused PWA with the same selector flow. The hosted page never fakes output and only attempts direct SD 1.5 generation on the device.
SwiftUI + WKWebView source package. Open on a Mac, choose your developer team, archive, and export an `.ipa`.
No fake previews
The mobile app uses SD 1.5 Local. It downloads a Stable Diffusion 1.5 ONNX
model in the browser worker and runs it through WebGPU or the bundled WASM runtime on the phone. There is no bridge,
no remote inference endpoint, and no fake preview path.
The desktop app talks to your ComfyUI backend at http://127.0.0.1:8188.
Keep the same WAI-ANIMA model, VAE, and Qwen encoder visible to ComfyUI on Windows or Mac.
Unzip, start ComfyUI, then run AnimeCharacterMaker.exe.
Build on macOS with ./build_macos_app.sh, then open the `.app` bundle.
Use this as the phone UI. It shows a clear unsupported state if the browser cannot run direct SD 1.5.
Open the Xcode project on your Mac, set signing, run the native Anima bootstrap, then archive/export the app.